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- ssssbbbbooooxxxx((((3333GGGG)))) ssssbbbbooooxxxx((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ssssbbbbooooxxxx,,,, ssssbbbbooooxxxxiiii,,,, ssssbbbbooooxxxxssss - draw a screen-aligned rectangle
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ssssbbbbooooxxxx((((xxxx1111,,,, yyyy1111,,,, xxxx2222,,,, yyyy2222))))
- rrrreeeeaaaallll xxxx1111,,,, yyyy1111,,,, xxxx2222,,,, yyyy2222
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- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ssssbbbbooooxxxxiiii((((xxxx1111,,,, yyyy1111,,,, xxxx2222,,,, yyyy2222))))
- iiiinnnntttteeeeggggeeeerrrr****4444 xxxx1111,,,, yyyy1111,,,, xxxx2222,,,, yyyy2222
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- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ssssbbbbooooxxxxssss((((xxxx1111,,,, yyyy1111,,,, xxxx2222,,,, yyyy2222))))
- iiiinnnntttteeeeggggeeeerrrr****2222 xxxx1111,,,, yyyy1111,,,, xxxx2222,,,, yyyy2222
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- All of the above functions are functionally the same except for the type
- declarations of the parameters.
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _x_1 expects the _x coordinate of a corner of the box.
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- _y_1 expects the _y coordinate of a corner of the box.
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- _x_2 expects the _x coordinate of the opposite corner of the box.
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- _y_2 expects the _y coordinate of the opposite corner of the box.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ssssbbbbooooxxxx draws an unfilled, two-dimensional, screen-aligned rectangle. The
- rectangle is drawn as a sequence of four line segments, and therefore
- inherits many properties that affect the drawing of lines. These include
- the current color, writemask, line width, stipple pattern, and subpixel
- mode. The stipple pattern is initialized to bit zero of the current
- linestyle before the rectangle is drawn, then shifted continuously
- through the segments of the rectangle.
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- The sides of the rectangle will be parallel to the screen _x and _y axes.
- This rectangle cannot be rotated. The _z coordinate is set to zero.
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- When you use ssssbbbbooooxxxx, you must not use alpha blending, backfacing or
- frontfacing, depthcueing, fog, gouraud shading, lighting, line
- antialiasing, screen subdivision, stenciling, texture mapping, or z-
- buffering.
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- ssssbbbbooooxxxx may be faster than rrrreeeecccctttt on some machines. Use ssssbbbbooooxxxx when you need to
- draw a large number of screen-aligned rectangles.
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- After ssssbbbbooooxxxx executes, the graphics position is undefined.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- backfa, bgnclo, blendf, deflin, depthc, linewi, linesm, lmbind, lsrepe,
- rect, scrsub, setlin, shadem, stenci, subpix, texbin, zbuffer
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- PPPPaaaaggggeeee 1111
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